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(十三)剪接、删改、损毁、丢失办理治安案件的同步录音录像资料的;

allocates a backing store of size 1.

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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.

JIO_OK ("jump if I/O OK") tests whether CPL ≤ IOPL. The same check gates PUSHF, POPF, INT n, and IRET. The monitor then emulates each instruction as appropriate: maintaining a virtual interrupt flag per V86 task, reflecting software interrupts through the real-mode interrupt vector table, virtualizing I/O accesses, and so on.

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